I decided it would be worth it to send him to the sanitorium to get rid of it.įor me its basicly this. Up to now almost nothing bad has happened as a result of his Sitiomania but it has made it impossible for me to plan a run with him based on the idea that I could get extra food for a medium/long mission. Every Meat Wagon or Ravaged Carcass I came across he would interact with it automatically and trigger whatever would happen. Then I ask myself "will I potentially throw them into situations where their Neg Quirk is going to surface excessively?" After that I decide if its worth the time/gold to cure them of that affliction.įor example, my Highwayman had Sitiomania - obsession with food - and I would often take him to the Weald & occassionally to the Warrens. With all my mercenaries I review their negative quirks and weight them against their positives. Originally posted by Rhuzhen:Its more about "managing" the bad quirks. I should also mention I do find it fine if players get debuffs from investigating items as it is completely risk/reward. But the combat quirk debuffs from enemies in combat affecting combat stats are a step too far. If the quirks were more focused on the town management factor and the increase and decrease of stress, it would be great. But the combat quirk debuffs from enemies are WAY too much and WAY too punishing as they affect combat stats and not stress. I can understand the risk/reward of investingating items. Personally, I think there are WAY too many ways to get quirks in this game. Crusaders should only be taken into ruins to maximize their smite ability against unholy enemies and any quirks that incapacitate their ability to perform in ruins should be cured. Essentially min.maxing your classes potential and weaknesses.ĮX. Manage quirks as to not cripple your characters on expiditions. Repeat until you are content with gold and teammates you want to invest in and have said quirks removed.Ģ. Fire said teammates and recruit new teammates. If the mission is looking lost, retreat and accept defeat. If you are tactical enough you should be able to complete the mission. Hire a random group from the stagecoach and throw them into a level 1 mission. Farm gold with throwaway teams and use the rewards to eliminate quirks from your main characters.ĮX. Don't know how long the OP has played, but there are really two tactics you can follow.ġ.
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